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	<title>Georgia Ball Designs</title>
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	<link>http://www.georgiaballdesigns.com</link>
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		<title>ASK MARIDEE</title>
		<link>http://www.georgiaballdesigns.com/portfolio/ask-maridee-2/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/ask-maridee-2/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 08:58:58 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=337</guid>
		<description><![CDATA[Webcomic Story: “Wixel World” Artist: Scott Ball Responsibilities: Writer Maridee is a young woman with no aims or ambitions who works at a theme park.]]></description>
			<content:encoded><![CDATA[<p><strong>Webcomic</strong></p>
<p>Story: “Wixel World”<br />
Artist: Scott Ball</p>
<p>Responsibilities: Writer</p>
<p>Maridee is a young woman with no aims or ambitions who works at a theme park.</p>
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		<slash:comments>0</slash:comments>
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		<title>Casper/Strawberry Shortcake Halloween Grab Bag Issue</title>
		<link>http://www.georgiaballdesigns.com/portfolio/casperstrawberry-shortcake-halloween-grab-bag-issue/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/casperstrawberry-shortcake-halloween-grab-bag-issue/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 17:18:31 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=323</guid>
		<description><![CDATA[Client: Ape Entertainment Artist: Tanya Roberts Responsibilities: Writer Strawberry Shortcake and her friends investigate a creepy haunting in &#8220;The Legend of Saltwater Pete.&#8221;]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> <a href="http://ape-entertainment.com/comics/licensed-properties/strawberry-shortcake/">Ape Entertainment</a></p>
<p>Artist: Tanya Roberts</p>
<p>Responsibilities: Writer</p>
<p>Strawberry Shortcake and her friends investigate a creepy haunting in &#8220;The Legend of Saltwater Pete.&#8221;</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Strawberry Shortcake: Pineapple Predicament and Other Stories</title>
		<link>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-pineapple-predicament-and-other-stories/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-pineapple-predicament-and-other-stories/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 21:14:47 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=320</guid>
		<description><![CDATA[Client: Ape Entertainment Artist: Amy Mebberson, Tanya Roberts Responsibilities: Writer Returning to comics after 25 years! This digest edition collects stories from the hit comic including- “The Pineapple Predicament”, “The Sour Truth” and more!]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> <a href="http://ape-entertainment.com/comics/licensed-properties/strawberry-shortcake/">Ape Entertainment</a></p>
<p>Artist: Amy Mebberson, Tanya Roberts</p>
<p>Responsibilities: Writer</p>
<p>Returning to comics after 25 years! This digest edition collects stories from the hit comic including- “The Pineapple Predicament”, “The Sour Truth” and more!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Strawberry Shortcake Berry Fun #4</title>
		<link>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-4/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-4/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 21:10:10 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=317</guid>
		<description><![CDATA[Client: Ape Entertainment Story: &#8220;The Prickly Performance&#8221; Artist: Amy Mebberson Responsibilities: Writer Berry Bitty City is celebrating this year’s Founder’s Day with a theatrical extravaganza directed by Strawberry Shortcake. Everyone has a part to play, but when Plum Pudding threatens to overshadow the cast, the production spirals into chaos. Can Strawberry pull the show together before opening night?]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> <a href="http://ape-entertainment.com/comics/licensed-properties/strawberry-shortcake/">Ape Entertainment</a></p>
<p>Story: &#8220;The Prickly Performance&#8221;<br />
Artist: Amy Mebberson</p>
<p>Responsibilities: Writer</p>
<p>Berry Bitty City is celebrating this year’s Founder’s Day with a theatrical extravaganza directed by Strawberry Shortcake. Everyone has a part to play, but when Plum Pudding threatens to overshadow the cast, the production spirals into chaos. Can Strawberry pull the show together before opening night?</p>
]]></content:encoded>
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		<item>
		<title>Strawberry Shortcake Berry Fun #3</title>
		<link>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-3/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-3/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 21:02:37 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=309</guid>
		<description><![CDATA[Client: Ape Entertainment Story: &#8220;The Berry Scary Storm&#8221; Artist: Amy Mebberson Responsibilities: Writer The storm of the century is brewing and it’s headed straight for Berry Bitty City! Strawberry Shortcake tries to prepare for the worst, but her friends need her help. Will she have time to save her café from the wrath of Mother Nature?]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> <a href="http://ape-entertainment.com/comics/licensed-properties/strawberry-shortcake/">Ape Entertainment</a></p>
<p>Story: &#8220;The Berry Scary Storm&#8221;<br />
Artist: Amy Mebberson</p>
<p>Responsibilities: Writer</p>
<p>The storm of the century is brewing and it’s headed straight for Berry Bitty City! Strawberry Shortcake tries to prepare for the worst, but her friends need her help. Will she have time to save her café from the wrath of Mother Nature?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Strawberry Shortcake Berry Fun #2</title>
		<link>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-2/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-2/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 20:54:56 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=305</guid>
		<description><![CDATA[Client: Ape Entertainment Story: &#8220;The Sour Truth&#8221; Artist: Tanya Roberts Responsibilities: Writer After Katie and Sadie Bug hear about a local legend famous for his honesty, they think telling the painful truth will earn them celebrity status. When feelings get hurt, Strawberry Shortcake must stop the devious duo before berry best friends turn into bitter enemies.]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> <a href="http://ape-entertainment.com/comics/licensed-properties/strawberry-shortcake/">Ape Entertainment</a></p>
<p>Story: &#8220;The Sour Truth&#8221;<br />
Artist: Tanya Roberts</p>
<p>Responsibilities: Writer</p>
<p>After Katie and Sadie Bug hear about a local legend famous for his honesty, they think telling the painful truth will earn them celebrity status. When feelings get hurt, Strawberry Shortcake must stop the devious duo before berry best friends turn into bitter enemies.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Strawberry Shortcake Berry Fun #1</title>
		<link>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-1/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-1/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 20:45:42 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=296</guid>
		<description><![CDATA[Client: Ape Entertainment Story: &#8220;The Pineapple Predicament&#8221; Artist: Tanya Roberts Responsibilities: Writer Returning to comics after 25 years Strawberry Shortcake celebrates with a berry special strawberry scented scratch and sniff covers! In this issue Strawberry Shortcake’s solution to a tropical dilemma convinces her friends that she’s taking a trip to Luau Island. Sounds like a dream vacation, but in the middle of all of the excitement, the residents of Berry Bitty City forget to check their facts before they bid farewell!]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> <a href="http://ape-entertainment.com/comics/licensed-properties/strawberry-shortcake/">Ape Entertainment</a></p>
<p>Story: &#8220;The Pineapple Predicament&#8221;<br />
Artist: Tanya Roberts</p>
<p>Responsibilities: Writer</p>
<p>Returning to comics after 25 years Strawberry Shortcake celebrates with a berry special strawberry scented scratch and sniff covers! In this issue Strawberry Shortcake’s solution to a tropical dilemma convinces her friends that she’s taking a trip to Luau Island. Sounds like a dream vacation, but in the middle of all of the excitement, the residents of Berry Bitty City forget to check their facts before they bid farewell!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.georgiaballdesigns.com/portfolio/strawberry-shortcake-berry-fun-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Heliservice Powerline Solutions</title>
		<link>http://www.georgiaballdesigns.com/portfolio/heliservice-powerline-solutions/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/heliservice-powerline-solutions/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 09:14:04 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=291</guid>
		<description><![CDATA[Client: evok advertising for Heliservice Powerline Solutions Heliservice Powerline Solutions is a construction, maintenance and emergency response company. Responsibilities: PHP programming, WordPress development]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> <a href="http://www.evokad.com/">evok advertising</a> for <a href="http://www.heliservicepowerlinesolutions.com/" target="_blank">Heliservice Powerline Solutions</a></p>
<p>Heliservice Powerline Solutions is a construction, maintenance and emergency response company. </p>
<p>Responsibilities: PHP programming, WordPress development</p>
]]></content:encoded>
			<wfw:commentRss>http://www.georgiaballdesigns.com/portfolio/heliservice-powerline-solutions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XBox Live 360 Waypoint</title>
		<link>http://www.georgiaballdesigns.com/portfolio/xbox-live-360-waypoint/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/xbox-live-360-waypoint/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 18:05:19 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=252</guid>
		<description><![CDATA[Client: Microsoft Test for the UIX team presenting a new approach to the XBox Live 360 Halo interface for user-generated content. My description of my design choices: &#8220;I have not hooked up my Xbox to Xbox Live so I brought fresh eyes to the Waypoint portal. The current look and feel didn’t seem to tie in with the game in my mind; when I think of Halo I associate it most with the chunky, modular armor on the soldiers and vehicles. The screenshot had a futuristic style but could have been promoting any number of science fiction console games. I approached a redesign with the idea foremost in mind of creating the sensation of being in the branding of the game for the user. I started with expanding the wallpaper screenshot on the home page so it connects the visitor immediately with the soldier so there is human interest right from the first page. Since Waypoint has been released for awhile I felt I could safely make the button titles more succinct while keeping them to the point; I prefer to give users one line buttons whenever it’s possible to do that. Since the Facebook link seemed like the least important part of the page, I demoted it to a messaging area at the bottom that could be used for any number of text-based promotions. I’m not a fan of tickers just because I personally have a harder time reading them, so I replaced the message of the day functionality with an approach that rotates a single message on a timer. I don’t own as many fonts as I prefer to choose from when I’m working professionally, but I found two that I thought complimented the Waypoint logo. The title text areas are all in Berlin Sans, which I choose because it was bold in caps and letters like “Y” were similar to the feel of Waypoint’s lettering, a font meant to be both futuristic and archaic at the same time (like an ancient alien civilization’s alphabet might be). The supporting text is in Kalinga, which is thinner and I thought I could go smaller with it while staying very readable. I thought the current design has a lot of similar colors and it runs together, I attempted to add some color pop with spots of saturated blue. I incorporated the structure of armor, the gaps in modules and the discolored rust of combat equipment. I pulled the “friends playing Halo” function into the header to make it more visible. On the Intel hub I began from the standpoint that I try to keep the next natural progression the user will most likely take as close to the same area as the action they took on the previous page as possible. I took a step back on the color of the buttons here because so much blue would be distracting and enlarged the preview media screen so it becomes the primary focus. I want to encourage the user to do SOMETHING by giving them at least one large, obvious option, rather than just present them with an equal-emphasis list. I expanded the message area here and removed the bottom social network message as it wouldn’t be necessary to always fill that space. On the individual media page I took the same approach of re-ordering the content as little as possible: when the user chooses a button, the buttons are replaced by the content in the same place and the media plays in the preview screen area. I reduced related articles to showing 3 results instead of 4 to save room for consistency and lengthy content.&#8221;]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> Microsoft</p>
<p>Test for the UIX team presenting a new approach to the XBox Live 360 Halo interface for user-generated content. My description of my design choices:</p>
<p>&#8220;I have not hooked up my Xbox to Xbox Live so I brought fresh eyes to the Waypoint portal. The current look and feel didn’t seem to tie in with the game in my mind; when I think of Halo I associate it most with the chunky, modular armor on the soldiers and vehicles. The screenshot had a futuristic style but could have been promoting any number of science fiction console games. I approached a redesign with the idea foremost in mind of creating the sensation of being in the branding of the game for the user. I started with expanding the wallpaper screenshot on the home page so it connects the visitor immediately with the soldier so there is human interest right from the first page. Since Waypoint has been released for awhile I felt I could safely make the button titles more succinct while keeping them to the point; I prefer to give users one line buttons whenever it’s possible to do that. Since the Facebook link seemed like the least important part of the page, I demoted it to a messaging area at the bottom that could be used for any number of text-based promotions. I’m not a fan of tickers just because I personally have a harder time reading them, so I replaced the message of the day functionality with an approach that rotates a single message on a timer. I don’t own as many fonts as I prefer to choose from when I’m working professionally, but I found two that I thought complimented the Waypoint logo. The title text areas are all in Berlin Sans, which I choose because it was bold in caps and letters like “Y” were similar to the feel of Waypoint’s lettering, a font meant to be both futuristic and archaic at the same time (like an ancient alien civilization’s alphabet might be). The supporting text is in Kalinga, which is thinner and I thought I could go smaller with it while staying very readable. I thought the current design has a lot of similar colors and it runs together, I attempted to add some color pop with spots of saturated blue. I incorporated the structure of armor, the gaps in modules and the discolored rust of combat equipment. I pulled the “friends playing Halo” function into the header to make it more visible.</p>
<p>On the Intel hub I began from the standpoint that I try to keep the next natural progression the user will most likely take as close to the same area as the action they took on the previous page as possible. I took a step back on the color of the buttons here because so much blue would be distracting and enlarged the preview media screen so it becomes the primary focus. I want to encourage the user to do SOMETHING by giving them at least one large, obvious option, rather than just present them with an equal-emphasis list. I expanded the message area here and removed the bottom social network message as it wouldn’t be necessary to always fill that space. On the individual media page I took the same approach of re-ordering the content as little as possible: when the user chooses a button, the buttons are replaced by the content in the same place and the media plays in the preview screen area. I reduced related articles to showing 3 results instead of 4 to save room for consistency and lengthy content.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>NMEDA Website</title>
		<link>http://www.georgiaballdesigns.com/portfolio/nmeda-website/</link>
		<comments>http://www.georgiaballdesigns.com/portfolio/nmeda-website/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 19:19:34 +0000</pubDate>
		<dc:creator>Georgia</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.georgiaballdesigns.com/?p=238</guid>
		<description><![CDATA[Client: evok advertising for National Automotive Mobility Solutions NMEDA is a non-profit organization promoting the dealers that make up its membership. These dealers specialize in products and services for the disabled, such as modified vehicles and wheelchair lifts. Responsibilities: PHP programming, WordPress development, layouts]]></description>
			<content:encoded><![CDATA[<p><strong>Client:</strong> <a href="http://www.evokad.com/">evok advertising</a> for <a href="http://nmeda.com" target="_blank">National Automotive Mobility Solutions</a></p>
<p>NMEDA is a non-profit organization promoting the dealers that make up its membership. These dealers specialize in products and services for the disabled, such as modified vehicles and wheelchair lifts.</p>
<p>Responsibilities: PHP programming, WordPress development, layouts</p>
]]></content:encoded>
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